# Change Log

## Looking Glass Unity Plugin v3.2.8

### New Features

* 27" support
* Render graph support
* New iOS scene setup wizard

## Looking Glass Unity Plugin v3.2.1

### New Features

* Fixed issue with the preview window on Unity 6

## Looking Glass Unity Plugin v3.2.0

### New Features

* Support for deployment to iOS devices
* Sample scene for building iOS apps
* Fixed issue on 3D cursor in BiRP

## Looking Glass Unity Plugin v3.1.2

### New Features

* Improved rendering on 16" devices
* Ability to set quilt texture filtering mode
* Bug fixes
  * Fixed stuttering bug on rotation script
  * Fixed color discrepancy in quilt screenshots in SDR
  * Fixed undo commands in Editor breaking the preview window

## Looking Glass Unity Plugin v3.0.5

{% hint style="info" %}
This is a major refactor that adds support for our latest hardware devices, but also may break backwards compatibility!
{% endhint %}

### Features

* Support for Looking Glass Go devices
* Support for Looking Glass 16” Light Field Displays
* Support for Looking Glass 32” Light Field Displays
* Post-processing support in URP
* Major API refactor, including changes to class names and calibration loading logic - may cause compiler errors when migrating existing projects!
* Bug fixes
  * 3D cursor prefab no longer throws an error on initial import
  * Quilt capture time and frame interval bug fix
  * Fixed quilt capture pausing bug that would record no frames
  * Fixed view interpolation rendering black views

## Looking Glass Unity Plugin v2.0.8

{% hint style="info" %}
This is a major refactor that includes many exciting new features, but also may break backwards compatibility!
{% endhint %}

### Features

* URP support (beta)
  * Post-processing and 3D cursor are not yet supported
* Apple Silicon support
* Improved Mac build handling
  * Mac builds now automatically appear on the Looking Glass without additional configuration
* Depthiness slider
  * A new tool to adjust how "depthy" your hologram is without affecting the scene's framing
* Transform mode
  * There are now two different modes to control the visualization of the hologram camera, "Volume" and "Camera"
* Hologram emulator
  * Visualize what the hologram will look like without a display connected with this Blocks-style renderer
* Quilt Capture script
  * Capture screenshots and videos from within the editor
* Direct to Blocks upload
  * Upload captured screenshots to Blocks from the Unity editor
* Render stacking
  * Layer 2D renders, quilt renders, and hologram camera renders together to create complex visualizations in the display
* Force display index toggle
  * Turns off our automatic windowing system to help raycast logic work better for dual monitor setups
* Major API refactor, including changes to class names and calibration loading logic - may cause compiler errors when migrating existing projects!

## HoloPlay Unity Plugin v1.5.0

### Features

* Improvements to Holoplay Recorder!
  * You can now import 3D video and record it with the Holoplay Camera without frame loss.
  * Referencing a clip in the "Video Clip" section of the Holoplay Recorder script will enable this functionality.
* Preview Window Fixes!
  * We fixed the issue with the preview window not showing up correctly on some monitor configurations. Multiple monitor set ups rejoice!
  * We received complaints about artifacts appearing on less than ideal set ups. This update includes fixes to help remedy them.
* Device Emulation Fixes!
  * We fixed an issue where device emulation was not updating correctly in some instances.
* API Changes!
  * We cleaned up the API fields and methods to make them more descriptive and improve readability. Below is a list of the fields updated. You can find the updated fields on [**Holoplay.cs**](broken://pages/-MWj9-0E7oWDFd5qTZlR)**.**

The following fields have been updated:

```
Holoplay.targetDisplay -> Holoplay.TargetDisplay
Holoplay.quiltSettings -> Holoplay.QuiltSettings
Holoplay.overrideQuilt -> Holoplay.OverrideQuilt
Holoplay.camDist -> Holoplay.CameraDistance
Holoplay.lightfieldMat -> Holoplay.LightfieldMaterial
Holoplay.clearFlags -> Holoplay.CameraData.ClearFlags
Holoplay.background -> Holoplay.CameraData.BackgroundColor
Holoplay.cullingMask -> Holoplay.CameraData.CullingMask
Holoplay.fov -> Holoplay.CameraData.FieldOfView
Holoplay.depth -> Holoplay.CameraData.Depth
Holoplay.renderingPath -> Holoplay.CameraData.RenderingPath
Holoplay.occlusionCulling -> Holoplay.CameraData.UseOcclusionCulling
Holoplay.allowHDR -> Holoplay.CameraData.AllowHDR
Holoplay.allowMSAA -> Holoplay.CameraData.AllowMSAA
Holoplay.allowDynamicResolution -> Holoplay.CameraData.AllowDynamicResolution
Holoplay.frustumColor -> Holoplay.Gizmos.FrustumColor
Holoplay.middlePlaneColor -> Holoplay.Gizmos.MiddlePlaneColor
Holoplay.handleColor -> Holoplay.Gizmos.HandleColor
Holoplay.drawHandles -> Holoplay.Gizmos.DrawHandles
Holoplay.size -> Holoplay.AdvancedCameraData.Size
Holoplay.nearClipFactor -> Holoplay.AdvancedCameraData.NearClipFactor
Holoplay.farClipFactor -> Holoplay.AdvancedCameraData.FarClipFactor
Holoplay.scaleFollowsSize -> Holoplay.AdvancedCameraData.ScaleFollowsSize
Holoplay.viewconeModifier -> Holoplay.AdvancedCameraData.ViewconeModifier
Holoplay.centerOffset -> Holoplay.AdvancedCameraData.CenterOffset
Holoplay.horizontalFrustumOffset -> Holoplay.AdvancedCameraData.HorizontalFrustumOffset
Holoplay.verticalFrustumOffset -> Holoplay.AdvancedCameraData.VerticalFrustumOffset
Holoplay.useFrustumTarget -> Holoplay.AdvancedCameraData.UseFrustumTarget
Holoplay.frustumTarget -> Holoplay.AdvancedCameraData.FrustumTarget
Holoplay.viewInterpolation -> Holoplay.Optimization.viewInterpolation
Holoplay.reduceFlicker -> Holoplay.Optimization.ReduceFlicker
Holoplay.fillGaps -> Holoplay.Optimization.FillGaps
Holoplay.blendViews -> Holoplay.Optimization.BlendViews
Holoplay.onHoloplayReady -> Holoplay.Events.OnHoloplayReady
Holoplay.onViewRender -> Holoplay.Events.OnViewRender
Holoplay.showAllObjects -> Holoplay.Debugging.ShowAllObjects
Holoplay.preview2d -> Holoplay.Preview2D
Holoplay.quiltPreset -> Holoplay.QuiltPreset
Holoplay.GetCamDistance() -> Holoplay.GetCameraDistance()
Holoplay.screenshot2DKey -> Holoplay.Screenshot2DKey
Holoplay.screenshotQuiltKey -> Holoplay.ScreenshotQuiltKey
Holoplay.quiltRT -> Holoplay.QuiltTexture

```

## HoloPlay Unity Plugin v1.5.0

### Features

:exclamation:= **Needs to be re-confirmed**

* (Windows ONLY) Added experimental support for screen DPI scaling for the editor preview window **(for basic horizontal display arrangements).**
* The Holoplay's single-view and final screen cameras now have their `stereoTargetEye` set to `StereoTargetEyeMask.None` for better XR support.
* Improved support for multiple Holoplay captures with the following new fields:
  * `Holoplay.targetLKGName`
  * `Holoplay.targetLKGIndex`
  * These fields allow you to directly control which LKG device connected to your computer to render to per-Holoplay object.
* Changed HoloPlay Service errors to log as warnings in the Unity console instead of info lines.

### Removed

* Removed Multiplexing support due to its complexity.
  * If you need to use Multiplexing features, please [contact us](/contacting-us.md).

### Bugfixes

* Fixed the HoloPlay preview window to work on at least the following versions:
  * (Windows) Unity 2018.4 to 2021.2
  * (MacOS) Unity 2018.4 to 2020.3
  * (Linux) Unity 2019.4 to 2020.3
* Fixed the editor preview window occasionally bleeding over monitors by about 8 pixels.
* Fixed various issues with the Holoplay inspector not properly saving.
* Encapsulated many previously-public fields, and deprecated many C# LookingGlass API properties that were named with `camelCase` conventions, and created new properties with `PascalCase` naming to adhere to general C# naming conventions and best-practices.

## HoloPlay Unity Plugin v1.4.3

### Features

* Improved robustness of HoloPlay window management.
* Added AssemblyDefinitions for the following:
  * LookingGlass
  * LookingGlass.Editor
  * Unity.Postprocessing.Runtime
  * Unity.Postprocessing.Editor

{% hint style="warning" %}
Your project may fail to compile in Unity temporarily if you are updating from a prior version to v1.4.3.

**If you are using AssemblyDefinitions for your code,**\
:hammer: Select your project's AssemblyDefinition asset(s), and make sure to reference the LookingGlass and/or LookingGlass.Editor assemblies, and hit "Apply" in the inspector.

**If you are still receiving errors stating&#x20;*****"The type or namespace name ... could not be found",***\
It may be because we had some scripts in the global namespace that were moved into LookingGlass and LookingGlass.Editor.

:hammer: To fix this, add `using LookingGlass;` or `using LookingGlass.Editor;` at the top of your C# scripts where needed.
{% endhint %}


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