> For the complete documentation index, see [llms.txt](https://lfdocs.lookingglassfactory.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lfdocs.lookingglassfactory.com/software/creator-tools/index/setting-up.md).

# Installing the Unreal Engine plugin

{% hint style="info" %}
**If you're interested in building the Unreal Plugin from source code check out the source code on** [**GitHub**](https://github.com/Looking-Glass/Unreal)**!**
{% endhint %}

## Download Requirements

This plugin relies on Unreal Engine 5.5. If you don’t have the engine installed, you can download it using the Epic Games Launcher which is available [here](https://www.unrealengine.com/en-US/what-is-unreal-engine-4).

You can grab the Looking Glass Unreal Plugin from our [website](https://lookingglassfactory.com/software/looking-glass-unreal-plugin) or from [GitHub](https://github.com/Looking-Glass/Unreal/releases).

## Importing the Looking Glass Unreal Plugin

### Installing to the Engine

Navigate to where your Unreal Engine instance is installed. Then navigate to **Engine/Plugins/ThirdParty.** If the **ThirdParty** folder does not exist, make one.

If you have a project open already, you'll need to restart Unreal Engine to enable the plugin.

<figure><img src="/files/dgytb4p4tCVurKgxCMHV" alt=""><figcaption></figcaption></figure>

### For Installation with New Projects

{% tabs %}
{% tab title="Unreal Engine 5" %}
![](/files/dSgZrZXIDBczcGU3vTRI)

Select a template from the list. Name your project, choose a file location, and press the “Create” button in the bottom right.

Next, navigate to the folder where you saved your new UE5 project. Right click and create a new folder named “Plugins”.

![Plugins Folder](/files/-MWj9DhCBu2XDslVMZnU)

Navigate into the “Plugins” folder and paste the LookingGlass folder into the folder. If you don't have a Plugins folder, you can make a new folder in file explorer. Once you've placed the Looking Glass Plugin in the proper folder you'll need to restart your project for Unreal to load it properly.&#x20;
{% endtab %}
{% endtabs %}

### For Installation with Existing Projects

Navigate to the folder where you saved your new UE5 project. Right click and create a new folder named “Plugins”.

![Plugins Folder](/files/-MWj9DhCBu2XDslVMZnU)

Navigate into the “Plugins” folder and paste the LookingGlass folder into the folder. If you don't have a Plugins folder, you can make a new folder in file explorer. Once you've placed the Looking Glass Plugin in the proper folder you'll need to restart your project for Unreal to load it properly.&#x20;
