# Packaging the Project

{% hint style="warning" %}
While it is possible to package a project, this is not the primary purpose of the plugin. We recommend using the plugin to generate images and cinematic exports.
{% endhint %}

The process for packaging a project with the Looking Glass Unreal Plugin is the same as packaging with any other project but there are a few settings to be aware of.

For the standard packaging process, you can view the Unreal Engine Documentation here: <https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html>

All settings set in **Project Settings->Looking Glass Plugin** will also be maintained in the build.

## **Render to PC and Looking Glass Displays**

By default, when running a packaged project, there will be two render windows, one window in the Looking Glass display and one window in the connected PC display.

## **Render Only to Looking Glass**

If you would like to render only to the Looking Glass display, you can check the box in the dropdown of the play button that says “Lock in main viewport”.


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://lfdocs.lookingglassfactory.com/software/creator-tools/index/packaging.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
