> For the complete documentation index, see [llms.txt](https://lfdocs.lookingglassfactory.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lfdocs.lookingglassfactory.com/software/creator-tools/index/packaging.md).

# Packaging the Project

{% hint style="warning" %}
While it is possible to package a project, this is not the primary purpose of the plugin. We recommend using the plugin to generate images and cinematic exports.
{% endhint %}

The process for packaging a project with the Looking Glass Unreal Plugin is the same as packaging with any other project but there are a few settings to be aware of.

For the standard packaging process, you can view the Unreal Engine Documentation here: <https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html>

All settings set in **Project Settings->Looking Glass Plugin** will also be maintained in the build.

## **Render to PC and Looking Glass Displays**

By default, when running a packaged project, there will be two render windows, one window in the Looking Glass display and one window in the connected PC display.

## **Render Only to Looking Glass**

If you would like to render only to the Looking Glass display, you can check the box in the dropdown of the play button that says “Lock in main viewport”.
