# HoloPlayShaders.h

This file contains two static string definitions (no executable code) for the lenticular shader that turns a quilt texture containing a multistereo image into Looking Glass lenticular output. The lenticular shader depends on two sets of uniforms.

The first set of uniforms (calibration values) varies from device to device, and must be queried using functions declared in [HoloPlayCore.h](/legacy/legacy-software/core-sdk/index-1/index.md). The second set (quilt settings) must be provided by the developer and depends on the desired resolution of their multiview render.

The developer should compile the shaders, render views to a quilt texture, bind the quilt texture, and render a full screen quad using the shaders.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://lfdocs.lookingglassfactory.com/legacy/legacy-software/core-sdk/index-1/holoplayshaders.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
